I am sure not everyone is like that, but this latest generation clearly wasn't taught to never give up, especially after a single try.Īlthough 15k can be quite high for such a small thing, i would suggest Blizzard makes it an account-wide thing like the Heirlooms, where 15k and 30k for an item to upgrade the heirlooms is worth it. Well, Once you have 1 character at level 110, the gold you make is so insanely high, 15k gold is not that much at all.not to mention those that have spare real life money spare, can buy wow tokens and sell them for like 60k-150k, depending on the realm and i have roughly 250k gold now, not much compared to others, but doing dailies, while tedious and repetitive is alot more interesting than repeating the same dungeons all day long and not to mention the more often than not 30mins wait in queue only to be queued up with players that die once and give up. I can understand how shitty it is when low levels have to travel from undercity to, for example, wetlands or from orgimmar to ferales.ĭidnt notice that those maps where toys.
Hell, even now-a-days you can't even do anything without being told HOW to do it, i mean it takes away all the fun of figuring it out by making mistakes, but hey, i just like to figure things out for myself, i mean seriously do people play mystery genre games with a walkthrough guide? i don't, i like to figure it out myself, its so much cooler and it gives a much more better sense of achievement.ġ5k each per character is waaaay too high, if a new player to wow wants this it will literly force them to buy a wow token to cover these prices. The Problem with MMOs now-a-days is the lack of a good community, most, if not all players that do group content only go for people that are overly qualified to do said content, i have seen ti enough on Twitch Streamers, they only accept players that are way over geared, way over experienced, ignoring anyone that can't promise a perfect and easy run. I be to differ, while i do some dungeons, but from experience with today's generation of gamers, they are unreliable, they are quick to blame others for their mistakes, i mean mistakes happen, its how you learn from them and how to get back on the bike, so to speak that matters more in the end, but they just blame others to save their pride and ego and then leave, crying to their mommy or daddy, whichever applies to them.
*Quick edit* No, at 60, FPs are still better, because they are as fast as 70 flying (100% movement speed more than the 160% you get from basic flying) even if they wind about a bit.
With millions of players, there are TONS of us that are going to love this, as it will be AMAZINGLY useful and completely worth the price for questing, especially in a WoW economy where making 15k gold takes 2 hours if you know what you're doing with profs. Don't assume that just because something isn't worth it for you, it's worth nothing at all. Blizzard has heavily increased the experience gains from questing, and it is a much less repetitive and stupid way to level, even if it is a bit slower than dungeons. I've leveled 4 characters from 1-110 so far in this expac (including 3 somewhere in between) without grinding dungeons.
No, not everyone levels through dungeons. But I would never pay 30k gold to get all flight points on alts, i'd rather spend it on 310% flying mount speed on several characters. I know that having a lot of flight points makes it easier if you wanna go between places and AFK while you do it. Would anyone really use them ? Everyone levels in dungeons after lvl 15 and when you reach 60+ you have flying so you don't need flight points anymore. It is a good but not necessary thing to give flight points to alts.